Class DataPlotter
Assembly: cs.temp.dll.dll
Syntax
public class DataPlotter : VirgisLayer<RecordSet, CSVData>, IVirgisLayer, IVirgisEntity
Fields
CubePrefab
Declaration
public GameObject CubePrefab
Field Value
Type |
Description |
GameObject |
|
CylinderPrefab
Declaration
public GameObject CylinderPrefab
Field Value
Type |
Description |
GameObject |
|
LabelPrefab
Declaration
public GameObject LabelPrefab
Field Value
Type |
Description |
GameObject |
|
SpherePrefab
Declaration
public GameObject SpherePrefab
Field Value
Type |
Description |
GameObject |
|
Methods
_addFeature(Vector3[])
Declaration
protected override VirgisFeature _addFeature(Vector3[] geometry)
Parameters
Type |
Name |
Description |
Vector3[] |
geometry |
|
Returns
Overrides
Virgis.VirgisLayer<Project.RecordSet, Virgis.CSVData>._addFeature(Vector3[])
_checkpoint()
Declaration
protected override void _checkpoint()
Overrides
Virgis.VirgisLayer<Project.RecordSet, Virgis.CSVData>._checkpoint()
_draw()
Declaration
protected override void _draw()
Overrides
Virgis.VirgisLayer<Project.RecordSet, Virgis.CSVData>._draw()
_init(RecordSet)
Declaration
protected override Task _init(RecordSet layer)
Parameters
Returns
Overrides
Virgis.VirgisLayer<Project.RecordSet, Virgis.CSVData>._init(Project.RecordSet)
_save()
Declaration
protected override Task _save()
Returns
Overrides
Virgis.VirgisLayer<Project.RecordSet, Virgis.CSVData>._save()
GetFeatureShape()
Declaration
public override GameObject GetFeatureShape()
Returns
Type |
Description |
GameObject |
|
Overrides
Virgis.VirgisLayer<Project.RecordSet, Virgis.CSVData>.GetFeatureShape()
MoveAxis(MoveArgs)
Declaration
public override void MoveAxis(MoveArgs args)
Parameters
Overrides
Virgis.VirgisLayer<Project.RecordSet, Virgis.CSVData>.MoveAxis(Virgis.MoveArgs)
Translate(MoveArgs)
Declaration
public override void Translate(MoveArgs args)
Parameters
Overrides
Virgis.VirgisLayer<Project.RecordSet, Virgis.CSVData>.Translate(Virgis.MoveArgs)
Implements