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    Class DistanceFieldToSkeletalField

    This class converts the interval [-falloff,falloff] to [0,1], Then applies Wyvill falloff function (1-t^2)^3. The result is a skeletal-primitive-like shape with the distance=0 isocontour lying just before midway in the range (at the .ZeroIsocontour constant)

    Inheritance
    Object
    DistanceFieldToSkeletalField
    Implements
    BoundedImplicitFunction3d
    ImplicitFunction3d
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: g3
    Assembly: cs.temp.dll.dll
    Syntax
    public class DistanceFieldToSkeletalField : BoundedImplicitFunction3d, ImplicitFunction3d

    Fields

    DistanceField

    Declaration
    public BoundedImplicitFunction3d DistanceField
    Field Value
    Type Description
    BoundedImplicitFunction3d

    FalloffDistance

    Declaration
    public double FalloffDistance
    Field Value
    Type Description
    Double

    ZeroIsocontour

    Declaration
    public const double ZeroIsocontour = 0.421875
    Field Value
    Type Description
    Double

    Methods

    Bounds()

    Declaration
    public AxisAlignedBox3d Bounds()
    Returns
    Type Description
    AxisAlignedBox3d

    Value(ref Vector3d)

    Declaration
    public double Value(ref Vector3d pt)
    Parameters
    Type Name Description
    Vector3d pt
    Returns
    Type Description
    Double

    Implements

    BoundedImplicitFunction3d
    ImplicitFunction3d
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