Class DistanceFieldToSkeletalField
This class converts the interval [-falloff,falloff] to [0,1],
Then applies Wyvill falloff function (1-t^2)^3.
The result is a skeletal-primitive-like shape with
the distance=0 isocontour lying just before midway in
the range (at the .ZeroIsocontour constant)
Inheritance
DistanceFieldToSkeletalField
Namespace: g3
Assembly: cs.temp.dll.dll
Syntax
public class DistanceFieldToSkeletalField : BoundedImplicitFunction3d, ImplicitFunction3d
Fields
DistanceField
Declaration
public BoundedImplicitFunction3d DistanceField
Field Value
FalloffDistance
Declaration
public double FalloffDistance
Field Value
ZeroIsocontour
Declaration
public const double ZeroIsocontour = 0.421875
Field Value
Methods
Bounds()
Declaration
public AxisAlignedBox3d Bounds()
Returns
Value(ref Vector3d)
Declaration
public double Value(ref Vector3d pt)
Parameters
Returns
Implements