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    Class MarchingQuads

    2D MarchingQuads polyline extraction from scalar field [TODO] this is very, very old code. Should at minimum rewrite using current vector classes/etc.

    Inheritance
    Object
    MarchingQuads
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: g3
    Assembly: cs.temp.dll.dll
    Syntax
    public class MarchingQuads

    Constructors

    MarchingQuads(Int32, AxisAlignedBox2f, Single)

    Declaration
    public MarchingQuads(int nSubdivisions, AxisAlignedBox2f bounds, float fIsoValue)
    Parameters
    Type Name Description
    Int32 nSubdivisions
    AxisAlignedBox2f bounds
    Single fIsoValue

    Properties

    Bounds

    Declaration
    public AxisAlignedBox2f Bounds { get; set; }
    Property Value
    Type Description
    AxisAlignedBox2f

    Stroke

    Declaration
    public DPolyLine2f Stroke { get; }
    Property Value
    Type Description
    DPolyLine2f

    Subdivisions

    Declaration
    public int Subdivisions { get; set; }
    Property Value
    Type Description
    Int32

    Methods

    AddSeedPoint(Single, Single)

    Declaration
    public void AddSeedPoint(float x, float y)
    Parameters
    Type Name Description
    Single x
    Single y

    ClearSeedPoints()

    Declaration
    public void ClearSeedPoints()

    ClearStroke()

    Declaration
    public void ClearStroke()

    GetBounds()

    Declaration
    public AxisAlignedBox2f GetBounds()
    Returns
    Type Description
    AxisAlignedBox2f

    Polygonize(ImplicitField2d)

    Declaration
    public void Polygonize(ImplicitField2d field)
    Parameters
    Type Name Description
    ImplicitField2d field
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