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    Class MeshAssembly

    Given an input mesh, try to decompose it's connected components into parts with some semantics - solids, open meshes, etc.

    Inheritance
    Object
    MeshAssembly
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: gs
    Assembly: cs.temp.dll.dll
    Syntax
    public class MeshAssembly

    Constructors

    MeshAssembly(DMesh3)

    Declaration
    public MeshAssembly(DMesh3 sourceMesh)
    Parameters
    Type Name Description
    DMesh3 sourceMesh

    Fields

    ClosedSolids

    Declaration
    public List<DMesh3> ClosedSolids
    Field Value
    Type Description
    List<DMesh3>

    HasNoVoids

    Declaration
    public bool HasNoVoids
    Field Value
    Type Description
    Boolean

    OpenMeshes

    Declaration
    public List<DMesh3> OpenMeshes
    Field Value
    Type Description
    List<DMesh3>

    SourceMesh

    Declaration
    public DMesh3 SourceMesh
    Field Value
    Type Description
    DMesh3

    Methods

    Decompose()

    Declaration
    public void Decompose()
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