Class TinLayer
Assembly: cs.temp.dll.dll
Syntax
public class TinLayer : VirgisLayer<RecordSet, Layer>, IVirgisLayer, IVirgisEntity
Fields
LabelPrefab
Declaration
public GameObject LabelPrefab
Field Value
Type |
Description |
GameObject |
|
MeshBaseMaterial
Declaration
public Material MeshBaseMaterial
Field Value
Type |
Description |
Material |
|
MeshPrefab
Declaration
public GameObject MeshPrefab
Field Value
Type |
Description |
GameObject |
|
WireframeMaterial
Declaration
public Material WireframeMaterial
Field Value
Type |
Description |
Material |
|
Methods
_addFeature(Vector3[])
Declaration
protected override VirgisFeature _addFeature(Vector3[] line)
Parameters
Type |
Name |
Description |
Vector3[] |
line |
|
Returns
Overrides
_checkpoint()
Declaration
protected override void _checkpoint()
Overrides
_draw()
Declaration
protected override async Task _draw()
Returns
Overrides
_drawFeature(Geometry, Feature)
Declaration
protected VirgisFeature _drawFeature(Geometry tin, Feature feature = null)
Parameters
Type |
Name |
Description |
Geometry |
tin |
|
Feature |
feature |
|
Returns
_drawFeatureAsync(Geometry, Feature)
Declaration
protected Task<int> _drawFeatureAsync(Geometry tin, Feature feature = null)
Parameters
Type |
Name |
Description |
Geometry |
tin |
|
Feature |
feature |
|
Returns
Type |
Description |
Task<Int32> |
|
_init()
Declaration
protected override async Task _init()
Returns
Overrides
_save()
Declaration
protected override Task _save()
Returns
Overrides
Awake()
Declaration
Load()
Declaration
protected Task<int> Load()
Returns
Type |
Description |
Task<Int32> |
|
Implements